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Dev - Servers PDF Print E-mail
Written by Web Master   
Friday, 28 September 2007
As it turns out, my network design was rather complicated.  Actually, I don't think it was the design per se, but my implementation.  Now that I have some experience using it, I've found a way to reduce the complexitity and maintain the same flexibility as before.  There will only be some minor changes to the existing tool set ... most of the changes will be to the numerous server components I've created.  More to come ...
Last Updated ( Friday, 28 September 2007 )
 
Dev - Editor, Part 1 PDF Print E-mail
Written by Web Master   
Friday, 08 June 2007
The editor, glorious editor, how you show me the error of my ways!  Not completely accurate, but it sounded like a good intro so I left it.  heh.  Anyways, the editor will be the first client application to utilize my back end architecture so it is quickly finding all of the areas I haven't developed yet.
Last Updated ( Friday, 08 June 2007 )
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Dev - Marketing PDF Print E-mail
Written by Web Master   
Saturday, 02 June 2007
Marketing is not my area of expertise.  Give me a system to design any day, but ask me to tell people about how cool it is and I stumble.  However, the competition has put emphasis on marketing so it's time to either figure this out, or get help.  My first steps will be to give myself an overview of the subject and then try to discover ways to use it online.  Should be fun ... I hope!
Last Updated ( Saturday, 02 June 2007 )
 
Dev - Actor / World Services PDF Print E-mail
Written by Web Master   
Friday, 01 June 2007
I have completed the final pieces of the distributed services back end for the Battlemyth mmo!  Well, kinda, but not fully.  The last two services, Actor (renamed from Agent) and World Services, I have developed the simulation framework and communication foundation because there is so much more substance to complete.
Last Updated ( Friday, 01 June 2007 )
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Dev - Interop PDF Print E-mail
Written by Web Master   
Wednesday, 30 May 2007
There will always be interruptions.  Some fun, some not so fun; some necessary, and some avoidable.  Last week I had the opportunity for a necessary fun interruption.  :)  Interop was held in Las Vegas and my wife and I went to the show.
Last Updated ( Wednesday, 30 May 2007 )
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